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Impairment

Goggles for Hire

Simulates drug, alcohol and fatigue impairment.

About the Goggles

The Goggles simulate effects of impairment, including reduced alertness, slowed reaction time, confusion, visual distortion, alteration of depth & distance perception, reduction of peripheral vision, poor judgement and decision making, double vision, and lack of muscular coordination.

For some people, impairment might result after as little as one drink of alcohol, even though their Blood Alcohol Concentration (BAC) level would be quite low. Combining a small amount of alcohol with prescription medication can also lead to impairment, again with the possibility of a low BAC level. Use of illegal drugs is also impairing, with no BAC level even present.

Free hire to AfMA members

Pick up and return at the hirers expense. Not a member email [email protected] for more information.

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Goggle Types

Goggles are available in 10 different simulated alcohol levels, a Cannabis (Marijuana) Goggle, a Drug Simulation Goggle, and two Sleep Deprivation Goggles.

Low Level BAC Goggle
BAC of .04 to .06

(green strap)

Low Level BAC Nighttime Goggle
BAC of .06 to .08

(blue strap)

Impairment Goggle
BAC of .08 to .15

(black strap)

Twilight Vision Goggle
BAC of .15 to .25

(black strap)

Totally Wasted Goggle
BAC of .26 to .35

(orange strap)

Drug Impairment Goggle

Simulates effects of using illegal drugs

(camo strap)

Snooze Goggle

Simulates fatigue in the early morning after working all night long and also extreme fatigue.

(grey strap)

Red-Eye Goggle

Simulates fatigue late in the day when the sun is about to go down and fatigue under low light conditions.

(rose strap)

Cannabis Goggle

Impairs concentration and coordination, slow reaction time, results in a feeling of nausea, and can result in short-term memory loss.

(olive strap)

Ecstasy/Molly/LSD Goggle

Distorts the perception of the size and shape of objects and also gives the user a distorted perception of color.

(tie-dye strap)

How to use Goggles

For your most effective program, participants should have the opportunity to perform at least five tasks while "sober" and then be asked to repeat the same tasks in the same order while "impaired" wearing the goggles. The more time spent with each participant, the more effective your program. You must convince them that impairment can lead to serious injuries or death for themselves, friends, family members, or innocent victims. Stress to participants that the goggles only simulate visual impairment, and that when one is actually impaired, there are other consequences as well. In a small classroom setting, time may allow for everyone to wear the goggles. With a larger audience, use one volunteer for demonstration purposes.

Remember to always use cation and emphasize that safety is the number one priority. DO NOT let anybody use the goggles unsupervised. You, as the user, assume all responsibility for accidents or injuries.

Suggested Activities

Driving Course

On a flat, paved parking lot with no obstructions, or in a gymnasium, set up a course using traffic cones. Using a Pedal kart, have the participant drive the course "sober" and then a second time "impaired" have them perform four or five tasks, including the Walk the Line test and the One Legged Stand test, both of which are Standardised Field Sobriety Tests.